I’ve tried to make some games in VilTAGE (AAA Text Area, Two And Two, Faster Faster!) and the only issue I’ve encountered was performance. It makes a lot of sense, because redrawing html takes a lot of processing power and doing that 30 times a second is quite a lot.
Because of that, I am switching to canvas. It doesn’t mean, that there will be images, sprites, etc.., I’ll stick to my letters. I’ve started remaking VilTAGE to the new version which doesn’t use paragraph anymore, but uses canvas instead and as for now, I am getting quite amazing results. I was able to create a “game” sample with 600×600 resolution which run smoothly at 30fps. I think that I’ll be able to go much further.
It also means, that my previous YouTube tutorials I’ve made for the old version will get outdates and the same applies for GitHub wiki page. I am planning to deal with them later.
I hope that with the new version, I’ll be able to create much bigger and complex ASCII games. You can find it on GitHub. (newest version are highly unstable)
Since I wanted to create some other games using VilTAGE, I’ve made one. (how simple is that?)
The game is playable at Game Jolt and since I’ve worked on it for just a few hours (1-2), it’s quite small. The goal of this game is to replace as many question marks in expressions as you can in 30 sec. Use A/S/D/F to choose the right math operation.
Good luck :)
As I was mentioning before, I am working on an ASCII web game framework called VilTAGE.
I’ve made a sample game for this framework. I’ve called it Faster Faster! and it’s source code i available on GitHub. If you feel that the game is missing something, feel free to report it on the GitHub page.
Logic of this game is relatively simple, you control an arrow and you can switch rows by pressing one of these keys: A S D F G. You have to avoid as many enemies as possible. To start a game, press A S D F G gradually, not at once.
You can play the game here.
About four days ago, I’ve started working on a new game framework which I’ve called VilTAGE (ViliX’s Text/ASCII Game Engine). The project is available on GitHub. As the name suggest, it’s a framework/game engine for ASCII based games. It’s written in Dart, which means that it targets web games. In the future, it should be able to handle entities, stages, animation, rendering, updating, input, etc.
If you want to contribute to this project or you want to use this framework (it’s free, don’t worry), you can contact me on Twitter on GitHub.
It’s a small web game that I made over weekend that’s based on classic simon says game, but done with WERT keys, hence the name Wert Says.
Try to beat my score at GameJolt :)
I’ve been working on some updates regarding this small game. I’ve improved the performance and the graphics. There are now color as I was able to add some CSS and the game runs now much smoother.
You can play it on GameJolt :)