Wert Says Published

It’s a small web game that I made over weekend that’s based on classic simon says game, but done with WERT keys, hence the name Wert Says.

This game is being made in Dart (I am in love witht this language). It’s compiled to JavaScript and I’ll release it’s source when the game is fully finished. It’s pretty simple game that uses HTML + CSS to draw something on the screen.

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Try to beat my score at GameJolt :)

Not Case Sensitive Published

I’ve started learning a new programming language called Dart. It’s pretty modern and it’s developed & maintained by Google. I haven’t got far before I’ve said to myself: “I want to make a game in Dart” and so I’ve made game in Dart.

Since I don’t know how to use any advanced technologies in Dart, I had to use text field and so this game uses HTML paragraph as canvas, how crazy is that?

The game mechanices itself is based on classic arcade space shooter games. I’ve also implemented Game Jolt leaderboard.

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The game can be found on Game Jolt :)

Ludum Dare #30

As you probably now, I took part in Ludum Dare. I’ve created an abstract game called Abstrakt. It’s sort of experimental game. It’s not focused on the gameplay as much as on the meaning.

 

Instructions

  • Minions are sent automatically every 4 seconds.
  • You can set their direction by pressing arrow keys.
  • You can move camera by WSAD keys and zoom by Q and E.
  • Mute music by M and sound by N.
  • Press ESC to go back to menu. Pressing ESC while in menu exits the game.
  • Press P to pause.
  • In round one, you are spawning minions at the cactus and you are defending it. You will be spawning white minions.
  • In the second round, you are spawning minions at the borders and you want to destroy the cactus. You will be spawning black minions (that’s where most people get lost).
  • If choosen spawn spot is blocked by another being, the minion will spawn at the oposite side.

 

Story

One day, you were traveling to your cactus home, but something terrible has happened. Someone casted diarrhoeaccus spell on you. It means, that you’ve caught schizephrenia. Your world has divided into two parts, but they remain connected. You just don’t know it yet.

Through the day, you are fighting off nasty goblins from potato salad kingdom, but during the night, you are a powerful warlord who wants to destroy the Cactus kingdom.

Just another abstract day in Abstrakt Land..

 

Technical info

This game is written in Java and uses LibGDX and Box2D. Setting the resolution should work for all targeted platforms. Release for Android was also planned, but the game got a different direction from that point.

 

Other

Sorry if the abstract (LSD/acid) graphics hurts your eyes, but it fits to the main point.
If you understand the point of this game, I’ll be so happy that I’ll tweet about you on Twitter. ;)

 

Screenshots:

29167-shot0 29167-shot1 (1)  29167-shot3 29167-shot4

 

If it looks interesting to you, the game can be found here. Thanks for playing :)

Let’s Kill a Dinosaur published

As I said before, I was working on a small Android game called Let’s Kill a Dinosaur. Since I am going to participate in Ludum Dare in 2 days, I’ve decided it would be great if I could finish this project.

It’s quite simple game with lot’s of pixel art. Basically, you (the player), want to shoot as many dinosaurs as possible and survive as long as you can. The game gets faster with time. Your rocket launcher shoots a rocket every 1 second. You can aim by touching the right side of the screen and move by touching the left quater of the screen.

Sft & music was done by Leith Atia.

Screenshots:

Let's Kill a Dinosaur Let's Kill a Dinosaur

It was done in a hurry, but I’ve managed to implement Achievements and Highscore table.

If it sound interesting to you, make sure you check it out on Google Play and leave nice review :)

Let’s Kill a Dinosaur

Yesterday some one Twitter wrote:

Hey, you, make a dinosaur game.

and quess what. I’ve started making one. It’s a really simple one and should be done in a week. I am doing graphics and programming, but I’ve got a music composer, so that’s great. The main mechanics is not yet implemented, but take a look at this graphics test video:

Marry Me, Clara! published

As I was mentioning before, I was working on a small Android game called “Marry Me, Clara!”. It uses LibGDX and Box2D libraries. It’s infinite runner game, but the main mechanics is that you have to control both characters at once, which is more difficult than it looks.

The rules are: Daniel must NOT touch the border. Clara must NOT touch Daniel. Both must NOT die. Touch the left side of the screen to make Daniel jump. Touch the right side of the screen to make Clara jump.

Also Google Play Highscore Leaderboard is implemented, so you can compare yourself to others.

Screenshots:

Marry Me, Clara! Marry Me, Clara!Marry Me, Clara!

Marry Me, Clara!

I’ve made this game in about 50 hours, and it’s available on Google Play. Be sure you check it out :)